Belote
In the 1920s, belote began to structure itself as a separate game in France, thanks in part to the efforts of playing card companies, such as Grimaud, which published the first official rules.
The game quickly became popular in cafes, bars, and clubs in France. Its name, “belote”, is said to have been borrowed from the Dutch word “bel-at”, used to refer to the valet.
Belote spread rapidly in France, especially in the 1930s. It became the favorite card game of the French, supplanting other games such as piquet or whist.
Belote World
Play Coinche
The game is particularly appreciated for its simplicity, but also for the strategic skills it requires, especially in announcements, asset management, and bidding. During World War II, belote was popular among French soldiers, who played to pass the time and strengthen the spirit of camaraderie.
After the war, belote was exported to neighbouring countries and French colonies, particularly in North Africa and the Maghreb countries. The French and French-speaking community continues to play belote, and variations of the game are beginning to develop. At the same time, many regional variants of belote appeared, such as “belote coinchée” (or “coinche“), where players bid by announcing a contract, and “belote contrée”, which introduced the concepts of counter and overcounter to spice up the game. These variants enrich the game, adding new strategies and an additional competitive dimension.
The popularity of belote reached its peak in the second half of the twentieth century, when it was widely regarded as the national game in France. It is played in families, circles of friends, and even in organized tournaments. Belote associations and clubs were created, and standardised rules were adopted to facilitate the organisation of competitions. Belote tournaments multiplied in the 1980s and 1990s, with events organized in villages, bars, and even official competitions to crown belote champions.
With the advent of the Internet, belote finds a new lease of life in the digital world. Online platforms and mobile apps allow belote fans to play from home and challenge players from all over the world.

The variants of belote (classic, coinchée, contrée) are all available online, allowing players to try out different versions of the game. Today, millions of players play belote online, and online tournaments are organized to continue to bring the community of enthusiasts together.
Belote remains an emblematic and timeless card game. Whether in a café, at a family party or online, it continues to appeal to all generations. It is not only a strategy game, but also a way to strengthen social ties and share a friendly moment. In France and French-speaking communities, belote is considered much more than just a card game: it is a part of popular culture and a favorite pastime, with a community that is always loyal and active.
In short, belote has been able to evolve and adapt to the different eras, while retaining the essence that makes it such a popular game: a perfect balance between simplicity, strategy, and conviviality.
Rules of the game
1. Matériel et Objectif
- Cards : A deck of 32 cards (7, 8, 9, 10, Jack, Queen, King, Ace).
- Players : 4 players divided into 2 teams (the players sitting opposite each other are partners).
- Objective : To be the first team to reach a score of 1,000 points (or 500 points in some variants) by winning rounds.
2. Card Value
The cards do not all have the same value and they change depending on whether they are in the trump suit or not:
- Perk Cards :
- Valet : 20 points
- 9 : 14 points
- As : 11 points
- 10 : 10 points
- Roi : 4 points
- Dame : 3 points
- 8 and 7: 0 points
- Cards out of trump:
- As : 11 points
- 10 : 10 points
- Roi : 4 points
- Dame : 3 points
- Valet : 2 points
- 9, 8, 7 : 0 point
3. Distribution and announcement of the asset
- The dealer deals 5 cards to each player (in two rounds).
- A card is turned over on the table: it indicates the suit potentially proposed as a trump.
- Clockwise, each player can decide whether to take that suit as a trump or fold. If no player takes, a second round allows players to choose another suit as their trump.
- If no one takes in the second round, the cards are reshuffled.
4. Round Game
- Start of the round : Once the trump card has been chosen, the dealer completes the players’ hand so that each player has 8 cards.
- The player to the left of the dealer starts and plays a card. The other players take turns playing a card in a clockwise direction.
- Trump-like rule : If a player has a card of the requested suit, he must play it. If he doesn’t have it but has a trump card, he must play one. If neither the requested suit nor the trump card is available, he can play another card of his choice.
- Win Trick : The player who played the highest card of the requested suit or trump card wins the trick and starts the next trick.
5. Announcements and Bonuses
- Belote and Rebelote : If a player has the King and Queen of the trump, he announces “Belote” when he plays the King and “Rebelote” when he plays the Queen, which earns 20 additional points.
- Some variants include announcements for card sequences or four of a kind (4 identical cards), but they are not always played in the classic version.
6. Calculation of points
- At the end of the round, each team counts the points of its tricks.
- The team that took (the one that chose the trump) must get more points than the opposing team to win the round. If it fails, it is “in” and does not score any points, while the opposing team scores 162 points.
- The points of Belote/Rebelote are added to the points of the team that announced them.
7. End of the Game
- The game continues in several rounds until a team reaches 1,000 points (or the score set at the beginning, often 500 points).
- The team that reached this score first wins the game.
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