Rami
The precise origins of Rummy are unclear, but the game seems to have been inspired by similar card games played in Spain and Asia. Some say it may have derived from Mexican games like Conquian, which is believed to have been introduced to Mexico by Spanish immigrants.
The Conquian, known since the seventeenth century, shares with the Rami mechanics such as the formation of sequences and combinations. Another hypothesis is that Rummy has its roots in Mahjong, a Chinese tile game, with similar rules for creating combinations and collecting pairs.
Rami Quest
Rummy gained popularity in the United States in the early twentieth century, especially in the 1920s. Gambling quickly spread throughout American society, becoming a popular hobby in families and social clubs. In the 1930s, Rummy experienced a boom in popularity thanks to advertisements and promotional materials. Gambling became a fashionable pastime, playable in pairs or in groups, offering a balance between luck and strategy.
Rummy is spreading all over the world, with each culture adding its own twists to the game. It became a must-play in homes and social circles, especially in Europe, Asia, and Latin America. In France, Rummy gained great popularity, especially after the Second World War. The game is widely adopted in families, where it is appreciated for its simple and user-friendly nature. Rummy becomes a transgenerational game, played by adults and children, at family gatherings and social events.
In the late twentieth century and early twenty-first century, Rummy became available online and on mobile apps, contributing to its global resurgence. Gaming platforms allow you to play solo against AIs or compete against players from all over the world. The game continues to come in new variants and adaptations, incorporating simplified rules for casual players or adding competitive elements to appeal to those who love a challenge. Today, Rummy remains one of the most popular card games in the world, with competitions and tournaments held for its major variants, including Gin Rummy and Canasta.

Rummy is more than just a card game: it has become a must-have board game that brings people together and has crossed generations and borders. Thanks to its simplicity and flexibility, Rummy continues to appeal to players of all ages and cultures, making it a timeless classic.
Rules of the game
1. Materials and Preparation
- Cards : A standard deck of 52 cards, to which two jokers can be added. The cards are ranked from Ace (1) to King (13).
- Players : From 2 to 4 players.
- Objective : The goal of the game is to be the first to get rid of all of your cards by forming valid combinations.
2. Card Value and Combinations
- Card Value :
- Ace: 1 point (or 11 points at the end of the series, depending on the variant).
- Numbered cards (2-10): Face value (e.g., 5 of clubs is worth 5 points).
- Face cards (Jack, Queen, King): 10 points each.
- Joker: Can replace any card to form a combination.
- Valid combinations :
- Straight : 3 or more cards of the same suit in consecutive order (e.g., 4, 5, 6 of Hearts).
- Three of a kind or four of a kind : 3 or 4 cards of the same value but of different suits (e.g.: 7 of Clubs, 7 of Hearts, 7 of Spades).
3. Distribution of Cards
- The dealer deals 10 cards to each player, one by one.
- The rest of the cards are placed in a face-down pile in the center, forming the draw pile.
- The first card in the draw pile is turned over and placed next to it to form the discard pile.
4. Conduct of the Game
- The player to the left of the dealer starts and the game continues clockwise.
- Game round :
- Draw : The player starts their turn by drawing either the first card in the pile or the face up card from the discard pile.
- Placing combinations : If the player has valid combinations (straights or three of a kind), he can put them on the table.
- Add Cards : The player can add cards to the combinations already placed on the table (by himself or by the other players) to get rid of his cards.
- Discard : At the end of their turn, the player must discard a card by placing it on the discard pile. This gesture marks the end of the turn and passes the hand to the next player.
5. End of Round and Calculation of Points
- The round ends when a player gets rid of all their cards in hand.
- The other players then count the value of the remaining cards in their hand, and these points are added to their score.
- Wildcards are worth 20 points if they are left in hand at the end of the round.
6. Victory Conditions
- The game is usually played in several rounds. The game can end when a player reaches a predefined score (e.g. 100 or 500 points).
- The winner is the player who has accumulated the fewest points in total when the points threshold is reached.
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