Rami

The precise origins of Rummy are unclear, but the game seems to have been inspired by similar card games played in Spain and Asia. Some say it may have derived from Mexican games like Conquian, which is believed to have been introduced to Mexico by Spanish immigrants.

The Conquian, known since the seventeenth century, shares with the Rami mechanics such as the formation of sequences and combinations. Another hypothesis is that Rummy has its roots in Mahjong, a Chinese tile game, with similar rules for creating combinations and collecting pairs.

Rami Quest

In the late twentieth century and early twenty-first century, Rummy became available online and on mobile apps, contributing to its global resurgence. Gaming platforms allow you to play solo against AIs or compete against players from all over the world. The game continues to come in new variants and adaptations, incorporating simplified rules for casual players or adding competitive elements to appeal to those who love a challenge. Today, Rummy remains one of the most popular card games in the world, with competitions and tournaments held for its major variants, including Gin Rummy and Canasta.

Rummy is more than just a card game: it has become a must-have board game that brings people together and has crossed generations and borders. Thanks to its simplicity and flexibility, Rummy continues to appeal to players of all ages and cultures, making it a timeless classic.

Rules of the game

1. Materials and Preparation

  • Cards : A standard deck of 52 cards, to which two jokers can be added. The cards are ranked from Ace (1) to King (13).
  • Players : From 2 to 4 players.
  • Objective : The goal of the game is to be the first to get rid of all of your cards by forming valid combinations.

2. Card Value and Combinations

  • Card Value :
    • Ace: 1 point (or 11 points at the end of the series, depending on the variant).
    • Numbered cards (2-10): Face value (e.g., 5 of clubs is worth 5 points).
    • Face cards (Jack, Queen, King): 10 points each.
    • Joker: Can replace any card to form a combination.
  • Valid combinations :
    • Straight : 3 or more cards of the same suit in consecutive order (e.g., 4, 5, 6 of Hearts).
    • Three of a kind or four of a kind : 3 or 4 cards of the same value but of different suits (e.g.: 7 of Clubs, 7 of Hearts, 7 of Spades).

3. Distribution of Cards

4. Conduct of the Game

  • The player to the left of the dealer starts and the game continues clockwise.
  • Game round :
    • Draw : The player starts their turn by drawing either the first card in the pile or the face up card from the discard pile.
    • Placing combinations : If the player has valid combinations (straights or three of a kind), he can put them on the table.
    • Add Cards : The player can add cards to the combinations already placed on the table (by himself or by the other players) to get rid of his cards.
    • Discard : At the end of their turn, the player must discard a card by placing it on the discard pile. This gesture marks the end of the turn and passes the hand to the next player.

5. End of Round and Calculation of Points

6. Victory Conditions

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